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Learning LibGDX Game Development- Second Edition

You're reading from   Learning LibGDX Game Development- Second Edition Wield the power of the LibGDX framework to create a cross-platform game

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783554775
Length 478 pages
Edition 1st Edition
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Authors (2):
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Suryakumar B Nair Suryakumar B Nair
Author Profile Icon Suryakumar B Nair
Suryakumar B Nair
Andreas Oehlke Andreas Oehlke
Author Profile Icon Andreas Oehlke
Andreas Oehlke
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Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction to LibGDX and Project Setup FREE CHAPTER 2. Cross-platform Development – Build Once, Deploy Anywhere 3. Configuring the Game 4. Gathering Resources 5. Making a Scene 6. Adding the Actors 7. Menus and Options 8. Special Effects 9. Screen Transitions 10. Managing the Music and Sound Effects 11. Advanced Programming Techniques 12. Animations 13. Basic 3D Programming 14. Bullet Physics Index

Adding parallax scrolling to the mountains in the background

Parallax scrolling is a special scrolling technique that creates the illusion of depth in a 2D scene. Therefore, the objects in the background move slower than the objects in the foreground when the camera moves by.

We will now implement a parallax scrolling effect for the mountains in the background of the game screen.

Add the following import line to the Mountains class:

import com.badlogic.gdx.math.Vector2;

After this, add the following lines of code to the same class:

public void updateScrollPosition (Vector2 camPosition) {
position.set(camPosition.x, position.y);
}

Next, make the following changes to the same class:

private void drawMountain (SpriteBatch batch, float offsetX, float offsetY, float tintColor, float parallaxSpeedX) {
TextureRegion reg = null;
batch.setColor(tintColor, tintColor, tintColor, 1);
floatxRel = dimension.x * offsetX;
floatyRel = dimension.y * offsetY;

  // mountains span the whole level  
int mountainLength...
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