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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – using more transitions


The cross-fade transition that we used for the AboutScene to appear looks nice, but there are more transitions that come with Cocos2D, and we need to add more scenes to our game. In this section, we are going to add the scene for highscores and for level selection.

Both scenes will be empty for now, but in the next few sections, we are going to fill them with different controls. The HighscoresScene class will display the table with the highest scored points, and the LevelSelectScene class will display a scrollable view where you can select a level to play. Currently, we only have one level, but that is going to change in the next chapter, so we must be prepared. Refer to the following steps:

  1. Open the Xcode project and create two new scenes in the Scenes group. Name the scenes HighscoresScene and LevelSelectScene.

  2. Create two new groups in the Resources group: Highscores and LevelSelect.

  3. Open the book supporting files and add all the images from Chapter_09...

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