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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
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Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Creating a player character

We’ll start by creating a rudimentary player character for our game:

  1. Open the main.tscn file I provided in the project base.
  2. Select the root node, called Main, and press the Add Child Node button:
Figure 6.1 – The button to add a new child node to the selected node in the tree

Figure 6.1 – The button to add a new child node to the selected node in the tree

  1. Then, find and add a Node2D node. You can use the search bar at the top to make searching for the node easier. This is a node that has a position in 2D space:
Figure 6.2 – Finding and selecting the Node2D node

Figure 6.2 – Finding and selecting the Node2D node

  1. Next, rename this Node2D as Player by right clicking the node and choosing Rename, just like we did in Chapter 2.

Player will be the base node for our player character. From here, we will add all the other nodes that comprise the Player node. The first of these nodes will be a sprite.

Adding a sprite

The first thing we can do to flesh out our player character...

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