Chapter 1, Gathering Your Cartography Toolbox, starts off with a working example in order to get a feel for what you will be able to build by the end of the book.
Chapter 2, Creating Images from Simple Text, dives into SVG and its common geographic shapes and attributes. Showcases how one can animate with vectors.
Chapter 3, Producing Graphics from Data - the Foundations of D3, reads about the foundations of the different states within D3 and how it interacts with the DOM.
Chapter 4, Creating a Map, presents our first examples of building maps. The chapter covers basic events and extending past map borders, as we intertwine the map with other data sets.
Chapter 5, Click-Click Boom! Applying Interactivity to Your Map, dives into all the types of interactions you can have with a map in your browser. This includes hovering, panning, zooming, and so on.
Chapter 6, Finding and Working with Geographic Data, shows how to find and utilize geospatial data.
Chapter 7, Testing, describes how to structure your codebase in order to have reusable chart components that are easily unit tested and primed for reuse in future projects.
Chapter 8, Drawing with Canvas and D3, shows how to get started with Canvas. You'll learn to draw, animate, and use the D3 life cycle for data updates.
Chapter 9, Mapping with Canvas and D3, describes how to map and animate thousands of points with Canvas, as well as how Canvas animation compares to SVG animation.
Chapter 10, Adding Interactivity to Your Canvas Map, guides you through the process of adding interactivity to Canvas, a process that requires a little more thought and attention than with SVG.
Chapter 11, Shaping Maps with Data – Hexbin Maps, explains how to build hexbin maps with D3 - a great way to show geospatial point data.
Chapter 12, Publishing a Visualization with GitHub Pages, shows you how to get your visualization online in a simple and fast way.