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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Testing LevelGenerator

We went through some difficult coding recently. You might feel a bit uncomfortable still, but don't worry. The more time you spend coding, the more confidence you gain.

To test whether everything works correctly, we need to do some setup in the Scene:

  1. Create a new GameObject and call it LevelGenerator.
  2. Add a LevelGenerator Component to the LevelGenerator game object.
  3. Create a new game object and call it startPoint:
    Testing LevelGenerator
  4. Position the start point game object in the scene so that it is below and behind the Player game object. Thus, the first generated level piece will appear directly under the Player.
  5. Assign the LevelPieceBasic game object as the first element on the LevelPrefabs array.
  6. Assign the startPoint game object into the correct slot in the LevelGenerator component:
    Testing LevelGenerator
  7. Ready to test? Click on Play in Unity. If all went right, you should notice two initial level pieces generated. It should look more or less like this:
    Testing LevelGenerator

Congratulations! You just wrote a working part of a procedurally...

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