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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Setup the State Machine and add a Player GameObject


We're going to use a State Machine to control the game, so let's get some ideas of what we want:

  • The State classes for the State Machine

  • The BeginState class, which is a splash screen displayed when the game starts

  • The SetupState class, which provides game options

  • The PlayState classes, which are two levels of gameplay

  • The WonState classes, which show a graphic and proceed to the next level

  • The LostState classes, which show a graphic, and replay the level or restart the game

  • A Player GameObject

  • A script to hold game data

The following Scenes and States diagram shows three Scenes and nine States that we'll use to control game flow:

As you can see from this diagram, there are five more States and another Scene added to the project. We're almost starting fresh. Much of the code that was added in Chapter 8 has been removed, and some new code has been added for this chapter.

Note

During this initial testing of the State Machine setup, the States will temporarily...

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