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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Composition

Aside from inheritance, classes can be composed of other classes. Take our Weapon struct, for example. Paladin can easily contain a Weapon variable inside itself and have access to all its properties and methods. Let's do that by updating Paladin to take in a starting weapon and assign its value in the constructor:

public class Paladin: Character
{
public Weapon weapon;

public Paladin(string name
, Weapon weapon): base(name)
{
this.weapon = weapon;
}
}

Since weapon is unique to Paladin and not Character, we need to set its initial value in the constructor. We also need to update the knight instance to include a Weapon variable. So, let's use huntingBow:

Paladin knight = new Paladin("Sir Arthur", huntingBow);

If you run the game now, you won't see anything different because we're using the PrintStatsInfo method from the Character class, which doesn't know about the Paladin class weapon property. To tackle...

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