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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Enemy game mechanics

Now that our Enemy is on a continuous patrol circuit, it's time to give it some interaction mechanics of its own; there wouldn't be much risk or reward if we left it walking around with no way to act against us.

Seek and destroy

In this section, we'll be focusing on switching the target of the enemies NavMeshAgent component when the player gets too close and dealing damage if a collision occurs. When the enemy successfully lowers the player's health, it will return to its patrol route until its next run-in with the player. However, we're not going to leave our player helpless; we'll also add in code to track enemy health, detect when an enemy is successfully hit with one of the player's bullets, and when an enemy needs to be destroyed.

Time for action – changing the agent's destination

Now that the Enemy is moving around on patrol, we need to get a reference to the player...

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