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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

while versus for loops


Both the while and for loops do the same thing. I bet you are wondering why we should even bother learning them both. A for loop is great for iterations through arrays and lists. A while loop is great for holding code execution until a condition isn't met.

I don't want you to worry about while loops for now. We will go through more complex examples when you learn about coroutines in Unity. A coroutine is a special type of method in Unity that can run through an infinite loop without crashing. Let's forget it for a few chapters. We will definitely use them in the second half of the book when you build your first game!

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