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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Custom constructors


We saw how to create a new instance of an object using the following syntax:

new ObjectType(); 

This way, you are calling the public implicit constructor. In simple words, the default constructor creates an instance without taking any parameters. All C# objects that are not using custom constructors will be using an implicit constructor.

Another great tactic is to write your own constructors. Why? It will have you typing a lot of code, it's fun to do, and it makes code much easier to read.

Custom constructors should be written within the code block of the class. Have a look at the example first and then we'll go through the actual syntax. A custom public constructor for the Person class could look like this:

As you can see, it's nothing scary. A custom constructor is a public method that takes some parameters. The generic syntax for the public constructor will always start with the public keyword followed by a class name. Inside the brackets, we can write any parameters we...

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