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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Animating bones


Like anything in Anime Studio, creating a keyframe for a bone movement is a simple matter of moving the bone when further in on the Channels timeline. For this, you will use the Manipulate Bones or Transform Bone tools to create the movements.

With the FlexiBindingExample.anme file still open, perform the following steps:

  1. Select the Manipulate Bones tool.

  2. Click on frame 48 on your timeline.

  3. Using the Manipulate Bones tool, click on the bottom bone of the front arm and move it in any direction.

  4. You will see three different channels appear for keyframes. A white bone that indicates movement is present for the bone layer, a red bone that indicates the selected bone/bones (in this case, the bottom bone of the arm), and a purple bone that shows all the purple colored bones which are currently keyed (in this case, the arm from our previous exercise).

  5. If we move any other color-coded bone, we will see separate channels appearing for these as well, as shown in the following screenshot...

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