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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

The Basic Components that Make Up a Three.js Application

In the previous chapter, you learned the basics of Three.js. We looked at a couple of examples, and you created your first complete Three.js application. In this chapter, we'll dive a bit deeper into Three.js and explain the basic components that make up a Three.js application. In this chapter, you'll explore the following topics:

  • The main components that you can use to create a Three.js application
  • What you can do with the THREE.Scene object
  • How geometries and meshes are related
  • The difference between the orthographic and perspective cameras

We'll start by looking at how you can create a scene and add objects.

You have been reading a chapter from
Learn Three.js - Third Edition
Published in: Aug 2018
Publisher: Packt
ISBN-13: 9781788833288
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