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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Toc

IndexedDB


As exciting as the web storage API might seem so far, there are cases when our needs might be such that serializing and unserializing data, as we use local or session storage, might not be quite sufficient. For example, imagine we have a few hundred (or perhaps, several thousand) similar records stored in local storage (say we're storing enemy description cards that are part of an RPG game). Think about how you would do the following using local storage:

  • Retrieve, in alphabetical order, the first five records stored

  • Delete all records stored that contain a particular characteristic (such as an enemy that doesn't survive in water, for example)

  • Retrieve up to three records stored that contain a particular characteristic (for example, the enemy has a Hit Point score of 42,000 or more)

The point is this: any querying that we may want to make against the data stored in local storage or session storage, must be handled by our own code. In other words, we'd be spending a lot of time and effort...

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