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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Concepts
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating a Soft Body Obstacle Course

In the last chapter, we covered everything there is to know about soft body simulation. Now we are going to put those skills to the test while creating an obstacle course for a sphere to go through. Knowing what a setting does can be good, but it can also be hard to know how to use it properly in your own projects. So, the goal of this chapter is to give you a practical understanding of how to use soft body simulation while creating a nice satisfying animation in the process.

We will start by opening the setup file and getting familiar with the scene. After that, we will start creating the simulation and add all the physics properties to each of the objects. Next up, we will create a glass material and learn how to render it in Eevee. We will be covering a lot of tricks and techniques throughout this chapter and, by the end, you will have created a nice obstacle course animation!

The following topics are covered in this chapter:

  • Creating...
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