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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating materials

We have covered a lot in this chapter so far. We’ve learned how to create realistic settings for the domain, added flow objects, and created Foam particles! Before we create materials, we need to decide which render engine to use. For this scene, I recommend sticking with Cycles, and the reason for this is Eevee is limiting when it comes to transparent materials and particles and when there is a lot of geometry in the scene.

For most scenes, Eevee will render much faster than Cycles because it’s a real-time engine. For this scene, though, I found that Cycles renders about 80% faster than Eevee. This is because there are so many particles, and Eevee has a hard time computing all of them. If you were to turn off the particles, then Eevee would be faster. Since we are rendering the particles, I recommend switching to Cycles for rendering. Plus, Cycles will give you much better reflections and shadows.

With that out of the way, let’s jump into...

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