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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Adding a Web UI for the Wiki Game

Developing the backend of our game was quite a learning experience. This strong foundation will serve us well—the modular approach will allow us to easily convert the read-eval-print loop (REPL) app into a web app, while our understanding of types will prove to be priceless when dealing with Julia's web stack and its rich taxonomy.

We're now entering the last stage of our game development journey—building a web user interface for the Six Degrees of Wikipedia. Since building a full-featured web app is no simple feat, this last part will be dedicated to this task alone. In the process, we will learn about the following topics:

  • Julia's web stack; namely, the HTTP package and its main components—Server, Router, HandlerFunction, and Response
  • Architecting a web app to take advantage of HTTP and...
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