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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Including Popovers and new UI elements for the iPad


For the larger screen, Apple has designed a series of new interface elements for the tablet device. Most of these new conventions are impossible on the iPhone or iPod touch due to screen size, so we'll be restrained in how we can use them.

Because they're relatively rarer for us, we should take time to study up and guarantee that we're using the elements appropriately. In this recipe, we'll discuss these new elements and how to properly include them in our app.

Getting ready

Access to an iPad and the iOS Human Interface Guidelines will be essential for this recipe. We'll be learning about a few new interface elements, and it will be useful to experience such pieces while we read.

How to do it...

The increased screen size requires new interface elements for several interactions. Some of these changes occur because the larger screen size offers more screen real estate, which can make elements easier to use. Other changes occur because...

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