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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Summary


We hope that the discussions and tutorials seen throughout this book helped you either learn the platform for the first time or enriched what you might have already known about iOS. We hope that you take this knowledge and make some amazing games for the iOS family of devices and continue to learn more about the platform and game development as a whole.

In the end, always remember that game design and programming is a combination of computer science, engineering, art, and lots of hard work. It's a complex creative field that is a combination of every other creative profession from music to movie making, to 2D animation, 3D sculpting, and more. As the case with other creative fields, developers should never feel done and always be humble in what they know and acknowledge that there's always more to learn in this ever-growing field. Like a videogame, be up for the challenge. Realize when you look back that you essentially leveled up from what you used to know and there are always more...

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