Tile game – SwiftSweeper
Time to stop talking about SpriteKit and get right into it! As stated at the beginning of this chapter, we will first show you how to make a simple-looking tile game in SpriteKit using the slightly more difficult boilerplate/code-drive-styled design. Don't worry, this is not going to involve direct calls to the GPU with C++ and handling extremely tiny memory requirements like veteran game developers did during the early console days. However, we will be using lots of code-heavy calls with SpriteKit objects, functions, and classes. Granted, getting down into the code directly is continually becoming less of the developer's responsibility as Apple continues to make more design-centric functionalities in Xcode.
Knowing the code structure can give you an edge over developers coming in on a more top-down methodology and coding will always be behind custom game logic.
What is SwiftSweeper?
SwiftSweeper
is a clone of the classic tile puzzle game, MineSweeper...