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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Tile game – SwiftSweeper

Time to stop talking about SpriteKit and get right into it! As stated at the beginning of this chapter, we will first show you how to make a simple-looking tile game in SpriteKit using the slightly more difficult boilerplate/code-drive-styled design. Don't worry, this is not going to involve direct calls to the GPU with C++ and handling extremely tiny memory requirements like veteran game developers did during the early console days. However, we will be using lots of code-heavy calls with SpriteKit objects, functions, and classes. Granted, getting down into the code directly is continually becoming less of the developer's responsibility as Apple continues to make more design-centric functionalities in Xcode.

Knowing the code structure can give you an edge over developers coming in on a more top-down methodology and coding will always be behind custom game logic.

Tile game – SwiftSweeper

What is SwiftSweeper?

SwiftSweeper is a clone of the classic tile puzzle game, MineSweeper...

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