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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own ‚Äúgo-anywhere‚Äù applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Time for action – adding a text tool

Let's start by adding a new item to the Tool drop-down menu for the text tool:

<li data-value="text">Text</li>

Next, we'll add a drawText() method to the Canvas2D object. It will take the text to draw, a point from where to draw the text, and a Boolean value indicating whether to fill the text or just outline it. If fill is true, it uses fillText() to draw the text, otherwise it uses strokeText():

this.drawText = function(text, point, fill)
{
    if (fill)
    {
        context.fillText(text, point.x, point.y);
    }
    else
    {
        context.strokeText(text, point.x, point.y);
    }
};

Now we need a way to allow the user to enter the text that he/she wants to draw. We will need a text input field that we will keep hidden until the user wants to add some text. When the user selects the text tool and clicks on the canvas, we will position the text field where he/she clicked on and wait for him/her to enter the text...

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