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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
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Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

When bounding boxes collide


So, we have accomplished the organization and simple importing processes. That wasn't much of a challenge, was it? Well, now it is time for something with a little more substance.

In this section, we will build seven trigger colliders so that our application will register a score when they are hit by the balls. We will then write a simple script that tells the application manager to change the score based on the trigger that was hit.

To start, we need somewhere to put our collection of collider boxes. As we did with UI and Static Lights earlier in the chapter, create an empty child object of skee, called TargetColliders.

Note

The Mesh Renderer of a Unity GameObject is what determines the visibility of that object. It stores the materials and lighting information. In my experience, I have found that building an actual mesh object and then removing or turning off the Mesh Renderer produces better results in terms of collisions.

The scoring system in our game will be...

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