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High-Performance Programming in C# and .NET

You're reading from   High-Performance Programming in C# and .NET Understand the nuts and bolts of developing robust, faster, and resilient applications in C# 10.0 and .NET 6

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781800564718
Length 660 pages
Edition 1st Edition
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Author (1):
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Jason Alls Jason Alls
Author Profile Icon Jason Alls
Jason Alls
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Table of Contents (22) Chapters Close

Preface 1. Part 1: High-Performance Code Foundation
2. Chapter 1: Introducing C# 10.0 and .NET 6 FREE CHAPTER 3. Chapter 2: Implementing C# Interoperability 4. Chapter 3: Predefined Data Types and Memory Allocations 5. Chapter 4: Memory Management 6. Chapter 5: Application Profiling and Tracing 7. Part 2: Writing High-Performance Code
8. Chapter 6: The .NET Collections 9. Chapter 7: LINQ Performance 10. Chapter 8: File and Stream I/O 11. Chapter 9: Enhancing the Performance of Networked Applications 12. Chapter 10: Setting Up Our Database Project 13. Chapter 11: Benchmarking Relational Data Access Frameworks 14. Chapter 12: Responsive User Interfaces 15. Chapter 13: Distributed Systems 16. Part 3: Threading and Concurrency
17. Chapter 14: Multi-Threaded Programming 18. Chapter 15: Parallel Programming 19. Chapter 16: Asynchronous Programming 20. Assessments 21. Other Books You May Enjoy

Chapter 4: Memory Management

In this chapter, we will be looking at object generations and how to avoid memory issues, followed by a discussion on strong and weak references. Then, we will look at finalization and how we can suppress finalization by implementing the IDisposable pattern to clean up managed and unmanaged resources. Finally, we will take a high-level look at ways to avoid memory leaks.

In this chapter, we will be covering the following topics:

  • Object generations and avoiding memory issues: In this section, we learn about object generations and System.OutOfMemoryException. We learn how to predict out-of-memory errors before they happen by using the System.Runtime.MemoryFailPoint class.
  • Understanding long and short weak references: In this section, we learn about long and short weak references and how they are affected by the garbage collector.
  • Finalization: In this section, we look at how to use finalizers to clean up resources, and understand why we...
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