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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Nullable Value, Template Method, Command, and State

Every moderately complex program is a collection of many interlocked parts. In Delphi, as in other object—oriented languages, these parts are represented by objects that can cooperate in different ways. They can be tightly connected one object can own others, or they may just cooperate for a short time.

As with every complex system, there's a big chance that it will evolve into a big mess of parts that are connected in random ways without any order and reason. (Sometimes, we affectionately call such a mess a big ball of mud. It is not a pleasant sight.) The patterns in the behavioral group help us to organize objects so that they are tightly coupled where they have to be, can cooperate with each other when the need occurs, and ignore each other in almost all other instances.

In this chapter, you will learn about the...

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