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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Flyweight

Structural patterns tell us how to put objects together. Their focus is mostly on organizing software components. They help us to maintain order in our code. That, however, is not true for each and every one of them. A case in point, for example, is the flyweight pattern.

The flyweight pattern helps us to reduce memory usage. As such, it is less and less important in modern times, where we are dealing with gigabyte memories. Sometimes, however, we will still significantly decrease memory usage by implementing it. Also, sometimes, it will help speed up the program.

This pattern works best when part of each object contains data that is also used in other objects. Instead of duplicating that data in every object, we can extract shared data into another object. We can then replace original data in an object with a pointer to the shared data. This allows multiple objects...

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