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Hands-On Design Patterns and Best Practices with Julia

You're reading from   Hands-On Design Patterns and Best Practices with Julia Proven solutions to common problems in software design for Julia 1.x

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838648817
Length 532 pages
Edition 1st Edition
Languages
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Author (1):
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Tom Kwong Tom Kwong
Author Profile Icon Tom Kwong
Tom Kwong
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Getting Started with Design Patterns
2. Design Patterns and Related Principles FREE CHAPTER 3. Section 2: Julia Fundamentals
4. Modules, Packages, and Data Type Concepts 5. Designing Functions and Interfaces 6. Macros and Metaprogramming Techniques 7. Section 3: Implementing Design Patterns
8. Reusability Patterns 9. Performance Patterns 10. Maintainability Patterns 11. Robustness Patterns 12. Miscellaneous Patterns 13. Anti-Patterns 14. Traditional Object-Oriented Patterns 15. Section 4: Advanced Topics
16. Inheritance and Variance 17. Assessments 18. Other Books You May Enjoy

Designing Functions and Interfaces

This chapter will continue looking at the fundamental concepts of Julia. The topics that we have chosen here will provide a solid foundation of the key concepts of Julia programming. In particular, we will discuss the core Julia programming techniques that are related to functions and interfaces. Functions are the fundamental building blocks of software. Interfaces are contractual relationships between different components of the software. Effective use of functions and interfaces is a must for building robust applications.

The following topics will be covered in this chapter:

  • Functions
  • Multiple dispatch
  • Parametric methods
  • Interfaces

As part of the learning process, we will go over a use case of game design. More specifically, we will pretend that we are building a space war game that contains a game board with spaceships and asteroid...

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