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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Introducing DRL

Deep reinforcement learning (DRL) is currently taking the world by storm and is seen as the "it" of machine learning technologies, the it goal of reaching some form of general AI. Perhaps it is because DRL approaches the cusp of general AI or what we perceive as general intelligence. It is also likely to be one of the main reasons you are reading this book. Fortunately, this chapter, and the majority of the rest of the book, focuses deeply on reinforcement learning (RL) and its many variations. In this chapter, we start learning the basics of RL and how it can be adapted to deep learning (DL). We will explore the OpenAI Gym environment, a great RL playground, and see how to use it with some simple DRL techniques.

Keep in mind, this is a hands-on book, so we will be keeping technical theory to a minimum, and instead we will explore plenty of working examples...
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