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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Examining TileMap layers

In this recipe, we are going to create two layers in the TileMap. One will be for the ground and the other for objects that we can place on top of the ground. We will use this in the next recipe, where we will paint a level using the TileMap tools.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

Let’s add the Ground and Objects layers so we can use the TileMap tools in the recipe:

  1. In the TileMap section of the Inspector, left-click on Layers.
  2. To the right of Name, enter Ground.
  3. At the bottom under Z Index, left-click on + Add Element.
  4. In the new layer, to the right of Name, enter Objects.
  5. To the right of Z Index in the new layer, left-click on 0 and enter 1.

Figure 8.3 – Layers properties in the Inspector

  1. At the very bottom of the bottom panel and to the right of TileSet, click on the TileMap editor to see...
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