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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Scripting in Unity


In this section, we will learn one of the toughest topics in game development! However, I strongly encourage you not to be scared, but try to practice a lot. As a result, you will be able to master every single detail of your game. And that is awesome!

Creating new scripts

First of all, we need to understand how to create new scripts in Unity. The easiest way is to select a game object and in the Inspector, navigate to Add Component | New Script. In this way, you still have the possibility to rename it, but the script will be located in the Asset folder. Furthermore, it's not possible to create a class that cannot be attached to a game object.

A much better way is to create a folder called Scripts in the Project panel, if you haven't done so yet. Then, right-click and navigate to Create | C# Script. As a result, it will be in the right folder, and we don't have problems if we create a script that cannot be attached to game objects.

For the rest of this book, it will be assumed...

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