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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Designing our Heads-Up Display


As you will remember from Chapter 3, Designing the Game, we determined that we would have six on-screen components: health, lives, score, cherries, cucumbers, and Cucumber Beetles. That design will now be modified to include a mini-map in the lower-right-hand corner of the screen:

Now that there will be seven components to our HUD, let's review each of them, organized by region:

  • Top-left:
    • Player Health: This will consist of a text label indicating Health and a health meter tied to the Cucumber Man's health.
    • Lives: We will have a visual indication of the Cucumber Man's remaining lives. The player will start with three lives.
  • Top-right:
    • Score: We will add a text label indicating the score and then have the player's actual score updated here.
    • Cherries: The number of cherries the Cucumber Man has will be updated and displayed here.
  • Bottom-right:
    • Mini-Map: This will be a mini-map that shows an overview of the game map with indicators of where the Cucumber Beetles are...
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