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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Building the image and status UI


Next, we will need to render the camera data in two different ways. The first, when we have no CameraData, yet, in other words, right when the app starts up, or if we don't have an internet connectivity; and the second, when we obtain the data and need to display it. We also want to keep these routines fairly modular so that when a state change is initiated we can easily redraw the objects that need it.

Note that a lot of this is done automagically by React VR. If an object's props or state do not change, it is not told to render itself. In this case, our main thread already has the JSON handling to modify the change, so nothing in the main loop has to be created to re-render the camera data. 

  1. Add the following code:
export default class CameraData extends Component {
    render() {
        if (!this.props) {
            return this.renderLoadingView();
        }
        var photos = this.props.photoCollection.photos;
        if (!photos) {
            return...
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