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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Summary


In this chapter, we started to set everything up for our application. We began with the design of basic assets, which we will need later on. Then, we learned how to use Adobe Illustrator to actually make the assets we need as well as some tips and tricks for using the software. Finally, we moved back into Unity and understood the process of importing assets and made them ready to be used.

In the next chapter, Chapter 7, Get Your Motor Running, we will focus on making the most of our application by adding cool new interactive features. Since this is so exciting, don't waste any more time, turn the page!

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