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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Chapter 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application

What is more exciting than to see how we can transform an idea, or collection of ideas into something that we can play, touch, and even interact with? The amazing thing about the world that we live in is that if you can think it, you can create it, in one way or another. In this chapter, we will finally start to build our application, and bring it to life! In particular, we cover the following topics:

  • To begin this chapter, we will look at Designing our application, which focuses on getting our idea out of our head and onto paper.
  • Next, Creating the game elements and An introduction to Illustrator will guide you through learning the basics of Adobe Illustrator to create basic icons for our application
  • The we will look at Importing the graphics into Unity so that you can learn how to get the creations we have made in Illustrator into Unity
  • We will then learn how to Import...
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