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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Toc

Creating an endless platformer

Let's first explain exactly how this game will work. Whenever the player hits a platform, they will bounce into the air, regardless of whether a key was pressed. They will come down in the air too, and bounce on any platforms they land on. Direction can be controlled by the left and right keys. If they do not land again after falling, and thus go off the bottom of the screen, they die. As they get higher, the screen will move, in that, platforms previously visible and usable will go off screen and disappear. Enemies will be incorporated, followed by the main part of the game—random spawning. The game will finish up with the introduction of menu and message displaying systems.

You can compare this whole game to games such as Doodle Jump or Pixel Jump.

So let's begin! First, make your player sprite. Give it two subimages, for a left and right view, and modify the collision mask to whatever you think works best for the sprite. Make an object for...

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