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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Packages and the Unity Package Manager

If you are a .NET developer, then I believe that you must know the NuGet package manager. The Package Manager in Unity is very similar to NuGet, which enables game developers to share and consume useful code. But they are different. In Unity, you can reuse not only useful code but also digital assets, Shaders, plugins, and icons. A package in Unity is a container that includes the contents mentioned earlier.

In this section, I will introduce packages and Package Manager in Unity so that you can understand the package mechanism in Unity and how to use the Unity Package Manager to manage packages.

Unity Package Manager

Unity provides game developers with a tool called the Unity Package Manager to manage the packages in a project and add new packages to the project. We can open the Package Manager window by clicking Window | Package Manager.

Figure 2.43 – Opening the Package Manager window from the Window menu...

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