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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Analyzing audio with Fast Fourier Transform (FFT) windows

Unity is inherently built with the capability to analyze a playing audio source and determining the various output frequency signal levels. While the mathematics behind this are quite advanced, understanding the theory and background of how this all works will only benefit us later when we build an audio visualizer. Therefore, we are going to cover the theory on how audio can be analyzed for visualization. Starting in the next section, we will look at what comprises an audio signal.

Audio spectrum

Fourier's theorem states that all signals are the sum of sines. This is another way of saying that all audio signals are comprised of component sound waves, called sine...

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