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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Introducing the Unity Audio mixer

Released in Unity 5, the Audio Mixer provides the functionality of an embedded Digital Audio Workstation (DAW). Previously, you would have used a DAW to mix or produce various sound effects or music into importable assets. Those assets would then be imported into Unity and used within various audio sources. Now, with the mixer, you can mix and produce various audio effects directly in Unity, thus eliminating the need for specialized external software and additional preprocessing by a sound designer. Not to mention that having a DAW within the game engine allows for additional specialized dynamic and adaptive audio effects.

the Audio Mixer is a great tool, it still has some shortcomings; therefore, we will also be looking at other DAW tools that can integrate directly with Unity in later chapters.

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