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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Recording music and vocals

Now that we have our music composed, we can proceed to record or render our tracks as a combined song or perhaps just the individual tracks. Having the individual instruments on each track can, of course, be beneficial, especially when developing adaptive music using vertical remixing techniques. Likewise, understanding how the music changes can also help you horizontally re-sequence multiple songs more easily.

Follow the instructions to render the song we constructed to a media file:

  1. Open Reaper to the project you have been developing your song in. From the menu, select File | Render. This will open the Render to File dialog. Enter a name for your song and then select the options as shown in the following screenshot:
Setting the file name and options for rendering to a file
  1. After you name the file and set the options, click on the Render 1 file...
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