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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Questions

At the end of each project, you'll find a few questions to help you remember and review the contents covered in the chapter. Please try to answer the following questions (when in doubt, have a look at the content in the chapter itself: you'll find all the answers there!):

  1. In the pubspec.yaml file, where should you place the .flr file you have exported from Flare?
  2. In Flare, what is the difference between the Design and Animate modes?
  3. How many Artboards are required in a Flare project?
  4. What is the purpose of the timeline in Flare?
  5. What is a hierarchy in Flare?
  6. When using a Flare asset in a Flutter project, when and why do you use the animation name?
  7. Which widget can you use to show a Flare animation in Flutter?
  8. How do you generate a random number between 1 and 6 in a Flutter app?
  9. When would you use a Flare animation in an app, instead of built-in animations...
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