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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Using AR for marketing

Marketing is one of the first fields where AR landed when it first began. The visual impact of this technology makes it very attractive to potential customers, and it can be used from generating a wow effect to explaining the qualities of the products.

When it began, AR was mainly used to impact users. A new technology, close to the concept of holography, that let us see ourselves and others surrounded by virtual elements and characters, was a good enticement. Big brands started using it in commercial centers where people could see themselves on a big screen next to virtual animals, dinosaurs, or famous characters. With mobile devices being widespread, AR marketing techniques have changed: the user is now in charge of the experience and can interact with it. Brands could now go beyond the wow effect and create functional experiences to promote and sell...

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