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Developing IoT Projects with ESP32

You're reading from   Developing IoT Projects with ESP32 Automate your home or business with inexpensive Wi-Fi devices

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781838641160
Length 474 pages
Edition 1st Edition
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Author (1):
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Vedat Ozan Oner Vedat Ozan Oner
Author Profile Icon Vedat Ozan Oner
Vedat Ozan Oner
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Using ESP32
2. Chapter 1: Getting Started with ESP32 FREE CHAPTER 3. Chapter 2: Talking to the Earth – Sensors and Actuators 4. Chapter 3: Impressive Outputs with Displays 5. Chapter 4: A Deep Dive into the Advanced Features 6. Chapter 5: Practice – Multisensor for Your Room 7. Section 2: Local Network Communication
8. Chapter 6: A Good Old Friend – Wi-Fi 9. Chapter 7: Security First! 10. Chapter 8: I Can Speak BLE 11. Chapter 9: Practice – Making Your Home Smart 12. Section 3: Cloud Communication
13. Chapter 10: No Cloud, No IoT – Cloud Platforms and Services 14. Chapter 11: Connectivity Is Never Enough – Third-Party Integrations 15. Chapter 12: Practice – A Voice-Controlled Smart Fan 16. Other Books You May Enjoy

Developing a GATT server

When we want to share sensor data with client applications, we need more than a simple beacon. In this example, we will develop a Bluetooth temperature sensor that we can connect to and receive temperature readings by using a mobile application, such as nRF Connect. One interesting feature is that the sensor will be able to push data to the client application when a new reading is available.

The hardware preparation is easy. We will only use a DHT11 connected to GPIO17 of ESP32. After the hardware setup, we configure a new project:

  1. Let's start with a new PlatformIO project with the following platformio.ini:
    [env:az-delivery-devkit-v4]
    platform = espressif32
    board = az-delivery-devkit-v4
    framework = espidf
    monitor_speed = 115200
    lib_extra_dirs =
        ../../common/esp-idf-lib/components

    esp-idf-lib contains the driver for DHT11. The source code is located here:

  2. Then we need to add two files, app.h and app.c, into the project...
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