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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Mastering drawers and panels

In this section, we are going to learn about drawers and panels. These are some very commonly used containers for organizing UI elements in modules. In most situations, UIs are focused on a main content and the current trend (especially on mobile) is to split each activity (or task) the user should accomplish into a separate, dedicated, UI module (mobile apps are often modeled as state machines where each state has a corresponding view).

This means you will find yourself designing your form (or frame as we'll see in Chapter 8, Divide and Conquer with TFrameStand) with a specific target in mind and trying to focus the user's attention on that. However, even if we strive much to reduce our UIs and keep the user focused on the main topic, we often need places to put secondary UI elements, settings, menus, and similar things. Sometimes it is useful to also have a container for a group of UI elements to keep them in the same context, improving the overall...

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