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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Downloading the book's CryENGINE sample installation

For this book, we will be using a custom CryENGINE sample as a base for learning the workings of the engine. Most exercises in the book depend on this sample; however, the working knowledge you get from this can be applied to the default CryENGINE Free SDK (available at http://www.crydev.net).

To download the sample installation, follow these steps:

  1. Visit https://www.packtpub.com/code_download/15089 in order to download a compressed archive containing the sample.
  2. Once downloaded, extract the contents of the archive to a folder of your choice. For the sake of the example, we will be extracting it to C:\Crytek\CryENGINE-Programming-Sample.

What just happened?

You should now have a copy of our sample CryENGINE installation. You can now run and view the sample content which we will be using for the most part of this book.

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