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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Terrain sculpting


In this section, we will cover the basics of painting your heightmap by hand. This recipe will teach you how to flatten, raise, lower, and smoothen the heightmap by hand, painting in both the Terrain Editor window as well as Perspective View.

Using the Terrain Brush from the Terrain Editor is good for a general high level pass over your level; it is only decent when starting on a fresh level. For more detailed work, many designers use the Terrain Brush from within the Perspective Viewport to see their results instantly. We will be covering both methods.

Getting ready

  1. Have My_Level open inside of Sandbox.

  2. Review the Generating a procedural terrain recipe to learn about the Terrain Editor.

  3. Review the Navigating a level with the Sandbox Camera recipe to get familiar with the Perspective View.

  4. Have the Rollup Bar available in your Sandbox layout and ready.

How to do it...

On the right-hand side of this window you will see a rollout menu that reads Terrain Brush. This menu is the focal...

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