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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Summary

In this chapter, we looked at some basic techniques to access data in popular text formats (TOML, JSON, and XML) or data managed by popular database managers (SQLite, PostgreSQL, and Redis). Of course, many other file formats and database managers exist, and there is still a lot to be learned about these formats and these database managers. Nevertheless, you should now have a grasp of what they do. These techniques are useful for many kinds of applications.

In the next chapter, we will learn how to build a web backend service using the REST architecture. To keep that chapter self-contained, we will only use a framework to receive and respond to web requests, and not use a database. Of course, that is quite unrealistic; but by combining those web techniques with the ones introduced in this chapter, you can build a real-world web service.

You have been reading a chapter from
Creative Projects for Rust Programmers
Published in: Jun 2020
Publisher: Packt
ISBN-13: 9781789346220
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