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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Understanding the pathfinder

The pathfinder is an Artificial Intelligence (AI) algorithm that has the objective of finding the best path between two points in a 2D or 3D world. The algorithm has a graph data structure that uses a set of nodes, and their adjacent connected nodes, to search for the best path.

The pathfinder is commonly used in RTS games, so the selected units and even the enemies can find the best path while avoiding blocks in the way. We are going to get an overview of the pathfinder algorithm and understand how it works.

The Greedy Best-First and A* algorithms

Game worlds can be represented, for example, as a grid of squares or hexes, with every cell being a node. The cell neighbors are the adjacent nodes used to determine the path. In the following figure, we can see the best path that the pathfinder can find from the blue cell to the orange cell, which is just a straight line:

Figure 8.1 – Pathfinding in a direct line

Figure 8.1 – Pathfinding in a direct line

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