Summary
In this chapter, we learned about the Qt Quick Application
development and the QML language. We started with the bare syntax of this highly readable and easy-to-use language, and then moved our way to developing applications that contain components that can interact with each other in order to achieve a common goal. We learned how to fill the gap between the QML and C++ codes and then built a visual and a non-visual class to process and display images processed using OpenCV. We also went through a brief introduction of the tools required in order to build and run the same applications on Android and iOS platforms. The final chapter of this book was meant to help you get up on your feet by starting to develop quick and beautiful applications using the new Qt Quick Controls 2 module, and also combining the power of C++ codes and third-party frameworks such as OpenCV to achieve the maximum power and flexibility in developing mobile and desktop applications.
Building cross-platform and...