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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Chapter 7. Locomotion and Comfort

Up to this point in this book, the player's point-of-view camera has been stationary. In this chapter, we'll start to move around as we consider various techniques for locomotion and teleportation. First, we'll dig deeper into the Unity standard character components, and then we move ourselves into a controllable first-person character and explore techniques to move around in the virtual world. We'll also discuss practices for managing motion sickness and sense of self within VR.

In this chapter, we will discuss the following topics:

  • Unity's character objects and components
  • Glide locomotion
  • Comfort mode locomotion
  • Teleportation
  • Issues around VR motion sickness

Note

Note that the projects in this chapter are separate and not directly required by the other chapters in this book. If you decide to skip any of it or not save your work, that's OK.

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