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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Chapter 2. Content, Objects, and Scale

You may remember building a diorama project for school from a shoebox as a child. We're going to make one today, using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk a lot about world scale. Then we'll explore various 3D content creation tools that developers and artists use for assets imported into Unity. In this chapter, we will discuss the following topics:

  • A short introduction to the Unity 3D game engine
  • Creating a simple diorama in Unity
  • Making some measuring tools, including a unit cube and a grid projector
  • Using Blender to create a cube with texture maps and importing it into Unity
  • Using Google Tilt Brush to create a 3D sketch and importing it into Unity via Google Poly
  • Using the experimental Unity EditorXR tools for editing scenes directly in VR
You have been reading a chapter from
Complete Virtual Reality and Augmented Reality Development with Unity
Published in: Apr 2019
Publisher: Packt
ISBN-13: 9781838648183
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