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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Using .xml files


XML is often used as an API's return value. Cocos2d-x has the TinyXML2 library that can parse an XML file. In this recipe, we will explain how to parse XML files by using this library.

Getting ready

Firstly, you need to create an XML file and save it as test.xml in the Resources/res folder in your project. In this case, we will use the following code:

<?xml version="1.0" encoding="UTF-8"?>
<root>
    <key>key text</key>
    <array>
        <name>foo</name>
        <name>bar</name>
        <name>hoge</name>
    </array>
</root>

To use the TinyXML-2 library, you have to include it and use namespace as follows:

#include "tinyxml2/tinyxml2.h" 
using namespace tinyxml2;

How to do it...

You can parse an XML file by using the TinyXML2 library. In the following code, we parse test.xml and log each element in it.

std::string path = util->fullPathForFilename("res/test.xml"); 
XMLDocument *doc = new XMLDocument...
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