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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Crafting Cinematic Shots with Cameras and a Sequencer

Starting from this chapter, we will enter the final part of our book. After we have learned everything about the environment creation process, it is now time to learn how to represent it in a more cinematographic way. In this chapter, we will learn how to create and set up a Cine Camera Actor and how to create a Level Sequence. We will use a Sequencer inside Unreal Engine 5 to animate a shot. We will also learn how to create a simple Blueprint to add a camera shake effect to our camera and how to combine multiple shots.

We will cover the following topics in this chapter:

  • Creating a Cine Camera Actor and exploring its settings
  • Discovering the Sequencer
  • Animating the Cine Camera Actor
  • Creating a Camera Shake Blueprint
  • Combining multiple shots

By the end of this chapter, we will be able to use a Cine Camera Actor, compose a frame, animate a camera into the Sequencer, and edit complex cinematic shots...

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